MeTop.ai

Gaming and VFX Solutions

Quickly create real-world
3D scene assets

Reconstruct real objects and spaces into 3D assets that can be edited, optimized and exported for games, film and virtual production.

Believable 3D reconstruction application for games and VFX

Games and VFX / TRUSTWORTHY SPATIAL INTELLIGENCE

Real scene reconstruction

Quickly create 3D drafts of real environments.

Object asset collection

Recreate props, architecture, and environmental elements.

3DGS photorealistic preview

Preserve complex textures and lighting performance.

Get plan

Start with a real project.

Project focus

Common difficulties in game and VFX projects

Organize scattered photos, drawings and field records into three-dimensional data that can be viewed, reviewed and continued to be used.

01

Reality-captured asset production takes time

Traditional modeling requires extensive manual reconstruction.

02

Complex materials are difficult to handle

Vegetation, aging buildings and irregular surfaces are expensive to create.

03

Multi-tool delivery is complex

Models, point clouds and textures often require repeated conversions.

solution capability

Build usable outcomes around real spaces

From collection, reconstruction to viewing and delivery, a workflow suitable for actual business is formed.

Games & VFX - Live Scene Reconstruction

Form real 3D data that can be used continuously

scene

Real scene reconstruction

Quickly create 3D drafts of real environments.

Games and VFX - Object Asset Collection

Make key spatial relationships and object details visible

object

Object asset collection

Recreate props, architecture, and environmental elements.

Games & VFX - 3DGS Photorealistic Preview

Reduce duplicate attendance, rework and data verification

Preview

3DGS photorealistic preview

Preserve complex textures and lighting performance.

Games & VFX - Model & Point Cloud Export

Support cross-team viewing, measurement, annotation and review

Export

Model and point cloud export

Output common professional formats to continue processing.

Games & VFX - Lightening & Cropping

Precipitated into a 3D archive of the project that can be updated continuously

Optimize

Lightweighting and tailoring

Organize assets by shot and runtime environment.

Implementation process

Pilot and go-live steps

01

Determine objects and purposes

Clarify the collection scope, data boundaries, results usage and acceptance requirements.

02

Collect and complete reconstruction

Build trustworthy 3D results using photos, videos, drones or point cloud data.

03

Review and access business

Complete viewing, measurement, annotation, sharing or enterprise system access.

Delivery content

What does the plan include?

The specific delivery scope will be confirmed based on the project objects, data conditions, usage methods and deployment requirements.

01

Real scene collection and asset production specifications

02

3DGS, model or point cloud results

03

Preview, crop and lightweight results

04

Professional formatting and project documentation

05

Team asset management and delivery advice

Customer Stories

Supplement step by step from real projects

The following locations are used to present project background, implementation process, 3D outcomes, and quantifiable business results.

Game and VFX application scenarios - Game scenarios

Application scenarios

game scene

Real environment collection and level reference.

Game and VFX application scenarios - film and television preview

Application scenarios

Film and TV preview

Scene scouting, shot planning and virtual production.

Game and VFX application scenarios - Digital Asset Library

Application scenarios

Digital asset library

Continuously accumulate reusable scenes and objects.

Next step

Use a real project to verify the game and VFX solution

Submit the project scope, existing equipment and outcome requirements and we will provide acquisition, reconstruction and delivery recommendations.